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Apr 2025 – Apr 2025 · University of Utah

Cooking For Dummies

Overview

A 2D cooking game built with a team of five in Qt and C++, using Box2D so dragging and dropping ingredients actually feels physical.

Key Contributions

  • Built physics-driven interactions with Box2D, so dragging, dropping, and colliding ingredients felt natural instead of scripted.
  • Debugged and optimized gameplay performance so controls stayed responsive under real physics simulation.
  • Coordinated with four other developers, which meant writing code other people needed to understand and extend.

Lessons Learned

  • Physics-based interactions are unforgiving. A "close enough" collision box breaks the whole feel of a game, so debugging became as much about the experience as the code.

Technologies

QtC++