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Apr 2025 – Apr 2025 · University of Utah
Cooking For Dummies
Overview
A 2D cooking game built with a team of five in Qt and C++, using Box2D so dragging and dropping ingredients actually feels physical.
Key Contributions
- Built physics-driven interactions with Box2D, so dragging, dropping, and colliding ingredients felt natural instead of scripted.
- Debugged and optimized gameplay performance so controls stayed responsive under real physics simulation.
- Coordinated with four other developers, which meant writing code other people needed to understand and extend.
Lessons Learned
- Physics-based interactions are unforgiving. A "close enough" collision box breaks the whole feel of a game, so debugging became as much about the experience as the code.
Technologies
QtC++